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(+1)

This is my first time playing this in quite a while I think, so it feels super fresh. Movement feels great. Mouselook feels like there's maybe some acceleration on it? My old man wrists have a little bit of a hard time with mouse acceleration. The sound effects and animations are amazing, super satisfying. The music is excellent. The first level has a very good flow to it, and I learned a lot from playing through it. The second level reminds me of the original Ghost Recon in a really good way. Looks and feels excellent already. You're probably the first person to make robots fun to fight in an FPS, great job with the enemies. Your shotgun feels amazing. Probably genuinely the best-feeling auto shotgun I've used, most of them suck. The machinegun is fun too. The scope feels a little useless with how much recoil it adds. I've never really felt the need to use it at any range, though. I almost got my ass beat on level 2. The little fireworks that blast off when you clear a level are cute. That was really fun. Great work.

(+1)

Thanks for trying it out again. Lots of compliments, so I must be on the right track!

Mouselook feels like there’s maybe some acceleration on it?

Virtually everyone has been complaining about this, I dev on Linux with mouse acceleration disabled at the OS level so I never notice. Rather than puzzling my way through getting raw input working with the OS APIs, I’m just going to switch to using GLFW at some point to handle it.