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Pretty good game but i have a few suggestions:

-Ability to continue shooting by holding down the mouse button rather than continuously clicking it would help make the game feel better

-The later waves have so many enemies that by the 11th wave the game just crashed. I suspect you are not using object pooling to spawn in enemies. I suggest you look up object pooling since it will help performance immensely.

-To avoid having to spawn in so many enemies in the first place, try making more variety of enemies that have higher health which spawn in later waves.

-Some kind of text that conveys what each upgrade does. Since all the waves come in continuously you don't have time to parse in what the icons might refer to.

-A more indepth explanation of the hope mechanic in the game, or atleast in the game's description.

Hope you the best of luck.

Thank you for trying my game and for providing your suggestions. To be honest with you, my initial idea for the game was to be similar to your game, but I did not have enough time. I will also search for object pooling. Thanks again.