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(2 edits)

The dreaded install file. That was a very big oversight on my part, It’s one of those things you never realize it’s only clear to you as the developer, but not as a player. That is being entirely reworked now with its own “file system” like interface, so hopefully it’ll be more intuitive.

Funny you mention that about a sort of prologue, the first draft had something just like that with Selm testing ARES after being first made, and then being reactivated some time later, but I couldn’t figure out how to make it engaging and scrapped it to finish on time. I had completely forgotten about it, I can definitely try working it in now that time is not an issue.

Thank you so much for revisiting the game. The new UI may help to make the game easier to understand. The locator was definitely one of my biggest frustrations, as it was my favorite feature that I couldn’t really flesh out. So, I may be overcompensating now, but every name even just mentioned in passing has a bio file haha.

I haven’t shared this, but my approach to story is writing a detailed lore before going on with a main story, to help me keep characters consistent, even in multiple rewrites, so there’s a lot of content that’s just waiting to be added. Even Reacher has a full on backstory haha.

Thank you again for taking the time to leave a comment! I appreciate you pointing out the typos, I may have to bite the bullet and find someone to proofread my non-native ass. If you’re curious about ending 2, you get the chance to get it once you listen to the audiologs you find in the low decks.