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Well shit you have a solid game. You just need an year (or just hire someone) to do a super juicy SFX/GFX+UI like balatro and you got this.

random thoughts:

> I like a lot that greed can lead to disaster

>I love sci-fi but be warned that fantasy almost always sells more

>Dunno what you have in mind for everything around this gameplay, but it seems fit for both a mission style game like puzzle quest and a story focused experience like paper please.

Thanks for the feedback! I've actually been playing a bunch of Balatro- maybe I should play it some more to "study" lol.