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(+3)

No it was done though eventing. The tree knockdown consists of 3 events that show the physical sprite of the upright log, with the bottom-most log being the event that can be interacted with. When activated, it’ll enable a switch that turns off all the upright tree sprites for that instance, removing it from view.

The second half consists of the 3 invisible ‘path’ events that are perpendicular to the upright events. These are activated when the aforementioned ‘tree down’ switch is turned on, and have their priorities set to ‘below the player’ so that it can override the deep water barrier.


Image attached if it helps! 
https://imgur.com/a/GpDu1rm

- RegalBuster