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This is a really fun game! You should look into enemy pathing algorithms, at the moment you can easily line up the enemies and kill them all, it would be more challenging if they were a little less predictable. I think most of the issues with farming and crafting could be fixed by making the days longer so that there is more time to complete tasks instead of having to fend off the enemies. You could even kill the enemies when day breaks a la Minecraft. This is looking good, keep it up!

Thanks for the feedback! This is the first time I've ever made enemy pathfinding so It is definitely really predictable. I slapped in the day/night cycle last minute so I didn't really have time to realize how fast it was. Also, I was planning on doing a death by day break mechanic for the slimes, but I ran out of time. Thanks for playing though!