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I was able to run this on my Pixel 2 XL just fine, and then remembered I don't have a Cardboard anymore. So I essentially played this as a 2D VR experience, lmao. whoops

THAT ASIDE though, definitely liked how this was designed as a self-described "VR toy." I imagine this type of VR gameplay is much easier to apply correctly in a game jam-time frame (rather than player-controlled teleportation etc.), and I personally got a sense of powerlessness conveyed through this style of play. 

My critical feedback is actually about the game's name. Having played hundreds of jam entries, I hear this name and immediately think of a strategy- and/or action-oriented game. Since this was designed as a little more of an artistic exploration experience, I'd love to see an alternative name that advertises that concept better.

Definitely a very different vibe from OVERTIME and even oOASIS, and I'm proud of y'all for pushing and exploring such a dramatically different design direction and narrative theming from the other games I've seen/played from y'all. Great work!