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(+1)

Quite nice game

"Based on your answer, it appears that:

...It is not a Roguelike if it is not spatial. (9)..."

I apparently agree with that, but what does it even mean for game to be spatial?


My roguelike code:

Ro4 NH4 AB4 KR0 MS0 UW4 TT0 CW4 AD4 XC0 DC4 OD4 D10 PM4 Le4 DFx ES4 BA4 DO0 DR4 Sp0 DU0 HR4 DD4 KK0 MC0 BI0 TM4 FT0 OT0 PD4 8H4 RR0 LE0 DQ0 SP4 ND0 CQ4 DA0 UE0 SS0 PB4 VS0 MR4 II0

Thanks! You can click "details" to see how these are defined. Spatial is intended to be a looser variant of "grid-based": the combat takes place in some space with relevant geometry, but it can be continuous. Text adventures, JRPG-style, card battle combat typically violates this. There are some games which are quite close to traditional roguelike but not strictly grid-based (e.g., billiards roguelikes,  Rootin' Tootin' Lootin' Shootin').