Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Keplar X

3D action adventure with platforming elements · By Daniel Brosamle

my question

A topic by Original Unautiсna created Feb 22, 2024 Views: 44 Replies: 6
Viewing posts 1 to 3
(1 edit) (+1)

Hello, I was able to play your game again.

despite the unfixed bugs. since the very first rvz where I played and the game has good potential. but it seems to me that you won’t be able to implement it all. but despite the fact that you are not professional, I think if you think about changing the mechanics a little, the bugs will be fixed. not bad.

But why am I continuing development or what?


Developer(+1)

Hi, thank you very much for sticking around, I appreciate your support.

I am working on this game as often as I can, mainly fixing bugs and working on filling the area with additional animals, challenges and plants.

My progress is slow because I am very busy with uni. If I could, I would work on Keplar X pretty much every day and make way better progress.

That said, I am going to continue development, mostly because this game is my therapy and I truly believe in the concept. 

I am cautiously evaluating each mechanics' value and can't see myself removing any for the time. I know there is stuff to be fixed but I'm working on it.

Thank you for playing :)

By the way, I noticed that you are making the game only for Windows OS. Why do you have Windows destinations in your files?

launched ".exe" but it says that there is also a Mac "I don’t know how I didn’t have a Mac OS", Linux ".84_64", android ".apk". You didn’t add an archive of game builds for these systems to “.rar”, it turns out to be clickbait, please fix it.

Developer(+1)

Last time I checked the current builds run on Windows, Steam Deck (Linux) and MacOS, which is why there's no such thing as specific MAC/linux builds

Did you run it on an emulator? Why is there no concept?

Developer(+1)

I'm not really sure if I follow. I ran the game on Windows, Steam Deck and a macbook and each worked very well. 

An emulator was not involved, I used the same build each time and just ran the .exe. If you're asking for the Target Platform though, it is set to Windows in Unity. 

Does that answer your question?

Mac can run Windows files... Well, ok.