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Daniel Brosamle

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A member registered Nov 01, 2023 · View creator page →

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I'm not really sure if I follow. I ran the game on Windows, Steam Deck and a macbook and each worked very well. 

An emulator was not involved, I used the same build each time and just ran the .exe. If you're asking for the Target Platform though, it is set to Windows in Unity. 

Does that answer your question?

Last time I checked the current builds run on Windows, Steam Deck (Linux) and MacOS, which is why there's no such thing as specific MAC/linux builds

Hi, thank you very much for sticking around, I appreciate your support.

I am working on this game as often as I can, mainly fixing bugs and working on filling the area with additional animals, challenges and plants.

My progress is slow because I am very busy with uni. If I could, I would work on Keplar X pretty much every day and make way better progress.

That said, I am going to continue development, mostly because this game is my therapy and I truly believe in the concept. 

I am cautiously evaluating each mechanics' value and can't see myself removing any for the time. I know there is stuff to be fixed but I'm working on it.

Thank you for playing :)

The game looks great! Did you create all the assets yourselves?

Also, not that it matters, but why did you decide against naming the game "Beelong"?