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By the way, I noticed that you are making the game only for Windows OS. Why do you have Windows destinations in your files?

launched ".exe" but it says that there is also a Mac "I don’t know how I didn’t have a Mac OS", Linux ".84_64", android ".apk". You didn’t add an archive of game builds for these systems to “.rar”, it turns out to be clickbait, please fix it.

(+1)

Last time I checked the current builds run on Windows, Steam Deck (Linux) and MacOS, which is why there's no such thing as specific MAC/linux builds

Did you run it on an emulator? Why is there no concept?

(+1)

I'm not really sure if I follow. I ran the game on Windows, Steam Deck and a macbook and each worked very well. 

An emulator was not involved, I used the same build each time and just ran the .exe. If you're asking for the Target Platform though, it is set to Windows in Unity. 

Does that answer your question?

Mac can run Windows files... Well, ok.