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Thank you on the animations! This was definitely a project with a ‘learn how Godot animations work’ goal so a simple-enough test case that really couldn’t be comfortably achieved programmatically like the crane was a good fit.

Having watched one or two people play the game in person I’m inclined to agree with you on the reeling mechanic, it’s definitely missing something. Perhaps it could flash when you’re supposed to press the button - or as a baseline, Harbor could just explain that part in the text? Something to think about for future mechanics for sure.

Overjoyed you loved it!