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(+1)

Neat concept for a game, I think it has potential. Love the hat. Currently it lacks motivation to make profit, but I assume that will come later in development.

I had some issue with my controller at first. Steam will let you use the controller to move the mouse/keyboard, and somehow this meant all items would be picked up by twos, and the button legend in the corner always showed mouse/keyboard buttons unless a controller input was active.

Combat seemed fine I guess, though there's no motivation to choose anything over anything else. I really don't like the sprint button (why does he slow down first), and having to slide to get through the holes is both unintuitive and frustrating. Definitely the hardest part of the game.

I also found it a bit frustrating to set prices while haggling. I think you need to implement angle snapping on the controller so up/down movements aren't conflated with left/right. I missed which items I am selling vs buying, but that's on me.

Thanks for playing, and the feedback! With steam, are you playing on a Steamdeck, or are you using a steam service to convert controller inputs? It might be receiving double input then, causing the problems.

You slow down before sprinting since he has to 'tense up' before launching(needs animation), and the idea is that while running you get the slide and also can stop then run again with a very short tense time, until you lose momentum. Though it seems people aren't very fond of this idea. If it still doesn't feel good with tweaks and actual combat added, I'll change it to your bog standard instant sprint button. Also yeah, I need to make the holes shorter than crouching so it feels better. The problem being that if I let the player crouch walk under, they get 100% cover and can still shoot. Though I guess I could make it an animation instead, or remove shooting while doing so. Pardon the ramble. 

As for the haggle inputs, I think it's fine personally. If you need more precision, that's what the D-pad is for. Though, I suppose I could mess with it so near diagonals are not a bother

I was using the Steam Input for Xbox Controllers setting on a windows pc. Turning it off solved the problem.

(+1)

Thanks for clarifying, I believe once I add steam support this issue will be resolved.