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I think the script and delivery are funny and charming, but the pacing is a bit awkward. In other words, the silence between scenes, the camera being completely static, etc. But I like the interactions between the characters.

The world art is a bit too saturated in my opinion, and it only feels more jarring given the skybox-less sky. The UI art is simple and effective, and the sephia palette helps with production times. Sound effects were lacking, a good "punch" and "crunch" with high quality sound effects really go a long way with the immersion, even if the game looks cartoony.

When you show the connecting spheres for tiles to drop on to the floor, it made me assume we'd be able to extend them by drag-and dropping further away. That might be a good feature.

Also I think it'd be cool if we could open inventory with I even if Tab does the trick, many people will be used to doing that.

Kudos for not giving up, and keep up the good work!

Thank you for exhaustive feedback. Just what we wanted to hear. Now we know what we should fix or improve :D We had a problem with match the color of light and how it looks on game, sorry for that, but we will try to improve it :) We love the idea with drag drop building system. Also thank for suggesting of inventory key, after jam we will add options, like remaping keys or change sound volume.