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DAY 4: I got absolutely NOTHING done today because of soccer practice and school.

DAY 5: Ditto.  

DAY 6: Today was a blur of activity. I added health and armor to the player, which may not seem like a lot, but it took over two hours. The result is that you can take damage, die, and heal your health and armor from pickups that enemies will drop on death, or from the rare powerup. Speaking of which, I added three: Supercharge, Mega Armor, and Berserk. Supercharge and Mega Armor increase your health and armor to 200 each, while berserk locks you into using fists for 30 seconds... and boy, are those fists epic! Of course, to make fists I had to make arms to put them on. While doing so, I discovered the source of the mesh deformation bug; it was a problem with the rotational origins or something like that. Since I had arms, I redid the pistol's firing animation to use them because they don't look right floating in midair.

DAY 7: Another frustrating day. I added a new weapon, the Gauss Rifle, which is my answer to the BFG. Next I wanted to be able to swap weapons with weapons on the ground, so I wrote a 1000-line script to do that. And... IT. DOESN'T. WORK.