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(+1)

I like the graphics and the concept, it's got good potential. There's a few issues which I think need looking into though, as it feels a bit frustrating at times at the moment.

  • The initial sensitivity value seems to default to 0; it took me a little bit to figure out how to change this, but this seems a bit unusual as a default setting anyway, I would expect it to default to around 50% initially
  • The monsters at the moment keep pushing into the player; they should really have some kind of stopping distance once they get close enough, because at the moment when they push the player it messes up the camera movement, and can also make it difficult to see what you're looking at
  • The spawning of the monsters can seem unfair, as often they will spawn behind the player; this might be a bit trickier to resolve, though some options to think about are maybe preventing them from spawning outside of the camera view, or having some of audio or visual indicator as to when they spawn behind the player
  • The general field of view seems a bit low; I don't know if there was a setting to change this, bit it felt incredibly zoomed in, which was making it difficult for me to discern where I was in the level

There are maybe smaller improvements around the gameplay loop and enemy variants, but I think improving on the points above would radically improve the core gameplay and set you up well for further content improvements down the line.

The sensitivity is not defaulted to zero and that never happend to me in any build...? so maybe just reinstall the game? Else I don't know what the issue could be zombies spawn at the doors(which are also behind the player) which I feel like makes sense. Yes there is a setting for fov. Just hit Escape go into options and change it with the slider beneth the deafult text "Fov: 60"(this will change acording to you fov so you can tell what fov your playing at). Thank you for the feedback!