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Notes from gameplay:

- strong, identifiable pixel art. This is clearly the moon with earth in the background. I like the little thruster animation!

- Some of the trash feels too fast for the robot. Maybe consider something like speed boosts

- The momentum of the robot adds a fun layer of difficulty

- UI to tell me how I'm doing would be helpful

- Funny cut scene after losing. I like the shadow on the font, makes it crisp and legible

- the "ending" page is confusing. Are these clues? Different levels?

- somehow I ended up in your code? I'm guessing these are different endings I can discover?

- Yep. Did the "don't move" and got another ending, heh

The gameplay itself could be improved and tightened, especially with the addition of some UI/sound and perhaps one more movement mechanic. Beneath this, there's an interesting little surreal narrative going on, which I found engaging!