I will write more about the project itself when I have some time. It's a sequel to my first 7DRL, which I thought would be fitting as my 20th anniversary entry. It's also super ambitious (bad for scope!) recreating Simon's Quest as a roguelike.
Teaming up with two illustrators and two audio guys.
Day 1
I decided to start by focusing on data entry, not so much coding, so I compiled a LOT of data from Cv2: Simons Quest

Also had some fun creating maps using rexPaint, then exporting to TXT.
Finally it was time to have some code. I cloned spelunkyrl, removed the monochrome display, and loaded map data for Belmont Manor and Overworld. Then tweaked UI a bit.


I went to bed around 2am with this progress.
Next day, night time, I created Jova town with NPCs with dialogs

Added location images when entering it.
