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Blue collar family! Thank you very much for your insight. I'm working as full time auto mechanic of 10 years now (not sure how much longer the body can do it). 

The dream, I'm sure I share with almost every artist, is to work from home with time and freedom to create. I feel like I have found my space on the animation side, but not being a developer definitely hurts, because I don't know what they are looking for.

P.S. your art and style look great, I enjoyed looking through your work. Thank you again! 

Being a mechanic doesn't sound like a bad job, to me at least.

When this sort of freelance job is going good, it's really good, in my experience. I live in a slightly cheaper country than USA, for example, so I can manage to work maybe two weeks out of the month and to make enough money and to have plenty of free time. However, because of the randomness involved, sometimes I make no money in a month at all and I still need to work on finding projects etc. Basically it's a good gig, but still often stressful and definitely not easy.

Also I worked from home for two years and noticed it's really not my thing. So I've been renting a desk at one of those coworking places and I think that's a good way go for a lot of people.

Glad you liked my artwork by the way

It's a cool job and I appreciate having it. I have always wanted to try working from home, I may end up disliking it too. It's good to know those kind of places exist. I wasn't aware you could rent a desk space with others, sounds pretty cool. 

I'm not sure how I feel about commission. How does that work if they do not agree with your presentation? Do they get so many re-draws before they have to start paying again? I could have the wrong mindset about this, but commission sounds like having a boss again. I apologize for my ignorance in this space. 

Yeah, I think they call those desk renting offices "coworking offices" in English. I work with a lot of random programmers and architects and such which is kinda interesting.


Well in my experience it depends a lot on the client and the project, but often there is a fair amount of freedom about the details drawing left to me. Usually we agree to something like the client can choose from the sketches i make and ask for changes if needed and this allows to keep the changes to the final illustration or what have you fairly minimal. It's usually understood that if the client requests a lot of redraws, especially something they didn't mention from the start than that requires extra payment. I even had some rare projects where I was given a hundred percent of freedom about what to draw because i simply needed to draw something cool looking to use as a victory screen in a game. Those were fun.

I mean, there is some boss feeling still, but much less than in a normal job.  Also if I was trying to sell artwork or such and to survive of it then it's  almost certain i would need to follow the trends, what sells and i don't like drawing fanart, for example. There's always something, basically. Think about it like this: Michelangelo did commissions, haha