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Sound on Linux still didn’t work

Probably because I still had PulseAudio/Pipewire completely disabled so it wasn’t even trying. I’ve turned it back on but moved ALSA ahead of it in priority because that’s a lot more reliable in my experience, just that if you’re running Pipewire there is no ALSA fallback. I’ve added a bunch of advanced audio options for next demo day to select backend and device so next Demo Day it should either just work or allow you to tweak it to figure out what’s wrong.

Very nice! Keep it up, this game is somehow just so good.

I appreciate it. I will, and thank you!