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(+1)

The tall enemies need to be charged on for 2 or 3 beats depending on their height, but what you're describing sounds like it's maybe a bug! There are some timing issues in different environments and we didn't have a chance to iron out of all them for the jam.

Out of curiosity, what browser/OS did you run into this in? (FWIW, we had our best luck in Chrome, and issues in Safari and the HTML5 game launcher bundled with Itch.)

(+1)

Sorry—I just figured out what I was doing wrong! I thought I was supposed to charge up in advance, and *release* when the marker reaches them, but it actually only works if I START charging when the marker reaches them, and release it 2 or 3 beats AFTER it's past them.