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Day 4, electric boogaloo: We've got shadows. We've got depth. We've got lighting! Oh yeah!!!

No but seriously, it took so much debugging to get these to work. Since every part of the environment moves in the grid, making it where shadows or depth would not be drawn on top of other sprites was a pain.


I also made more puzzles! They are not easy to make; sketching them on paper is impossible since the world changes with every step. But I think I made some good ones. If you are interested in testing them out, I am looking for playtesters! The form is at the top of this devlog.