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Another banger title. I find myself looking forward to  your entries each year, even though NTR isn't my cup of tea, because they always have rock-solid game design. (This one reminds me of Desktop Dungeons a little.) Plus of course the characters are cute. 

In fact, it feels like I've written this exact comment before, because your work is just that consistent. Nice job.

Thanks for including a Linux build, too!

Desktop Dungeons was my main source of inspiration, though I did make some key design changes. No recovery for encounters makes the game less about finding the one that gives optimal experience points, and more about choosing which ones you want to scout the most. I'm happy that you enjoyed the game, thank you!