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could there be a dual sword wielder class or a class that allows you to to use all weapons not simultaneously and i think it would be cool if there was a place where you could gain lots of exp and gold like its own dungeon you can make it very tough and i think divine  could  be a race  too 

A class that dual wields swords already exists, the swordsman. I don't think I'll add a class that can wield every weapon, at that point I would just add class switching so you could change your class whenever. I'm still working on other ways to be able to get gold and experience, for instance; adding a casino to earn gold and arena fights to earn experience. I don't plan on adding anymore races for quite awhile (if I even do) but I'll consider a divine /demonic race if I decide to add another.

ok cool you can decide that later for the race  will there eventually not have every fighter in the party be in the starting town will they eventually be spread out 

Yeah, as more places get added the other party member's locations will be moved.

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i have a few more classes ideas like summoner , shadow knight, engineer, and  enchanter and to ask you something you said this project will take a few years to make my question is do u prefer to make the game yourself 

I've had a lot of ideas for other classes  because I may eventually add subclasses/class specializations down the road. Each class would have 3 classes to specialize into. Summoner and shadow knight were ideas that I also had for other classes. The problem with summoner is that it would be  a bit difficult to implement it the way I'd want, most other classes wouldn't be too big a deal to add. Engineer could fit into the world (as in it would exist in-universe) I'm just not sure how it would work, I'd have to think about it more but I'll add it to the possible future classes.

For how long it will take to complete, I gave a best case scenario that it would take like 16 years or something if I continued to work on it by myself. I knew from the beginning that this would be a very long term project but now I don't know if it will ever be complete with how much I keep wanting to add and all the details that I want. I don't want this to be a game that is never finished so I'm reconsidering what the priorities should be and where I should focus. 

I wouldn't say I prefer to make the game myself, I just don't know anyone else or trust anyone else enough to work on the game with. Plus, I don't think anyone is going to want to work on the game for free like I am. I'd love to have a small team to work on this with, it would make my job much easier and I wouldn't have to keep splitting my focus across the different aspects of the game. Maybe if the game gets popular enough or I start making money on it I can get a small team to help out. Until then, I'll try to focus on adding what's important to keep the updates coming. 

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working with a team seams like a good idea it could take less time  and for engineer maybe a item based class if not that maybe a buff class with high damage skills but itis up to you