Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

The game runs fine for me, but it seems that the steps involving the LLM don't work any more, including entering the dungeon (it freezes at "Create level Objective from LLM").

(1 edit)

oh yeah, the api key has been revoked since then. I'll build a new one version and comment back here when that's done ( in the week )

Thanks for the update, I'll stay tuned :)

(1 edit) (+1)

alright, sorry for the delay. I reuploaded a new version, I had to switch the voices, hence it might break again.

I'll be working on a version as an hugging face space now

I watched your profile, it seems you are interested in the dungeon generation part, this is honestly, the part that work the least in my project. 

I wanted to function calls for object placement, but it raised a lot of errors and manual guardrails. As it was made for a game jam, once I did commit with this idea, I had to stick to it.

(+1)

Thanks for the update!

No worries, the dungeons were just a small part of it, I came across your game when reading about LLM-powered games and just wanted to check it out in general.

It's a cool project already, the basic loop with fire/heal spells and dungeon crawling with a boss and an exit is a nice starting setup for the randomized story quests. It could use some UI improvements (e.g. show the position of the player on the minimap, and maybe the boss/exit too). Also, the controls are a bit weird and inconsistent, and I noticed that it conversations it didn't always register some letters I had typed and I had to re-type them.

I wasn't expecting voice synthesis, that was hilarious and caught me totally off-guard. The NPC's seem to stick to the game world, but you can get them to say stuff that doesn't happen in-game (I got the blacksmith to "forge" me a sword, which didn't spawn as an item obviously).

I beat the game once and then it crashed :) I can send you a log if you want, but I don't think it's a bit deal when it's a short jam project anyway.

Yes I'll be working on a full fledged version of that game in Godot4, hence hopefully the points you raised will be fixed