Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Thanks for playing again and the detailed feedback!

Looking back, the most obvious utility for them should be holding down buttons but the most intuitive mechanic for me personally was the fact that you can use frogs to block other frogs

Yeah the testing had me realize thats the case. Strange thing because tongue blocking is something I added less than a month ago, the toad was designed for pressing buttons. I will embrace the intuitiveness of tongue blocking, seems like the better option.

The least intuitive mechanic comes into play in level 4: Big Enough, where I admit I was attempting to murder a frog in cold blood by dropping it into the stratosphere. Instead, I learned that toggleable platforms can't be toggled off if a frog is standing on them.

Toads have the thickest plot armor. Nothing can hurt them. I prefer it this way, though it make things like the platform behave in unexpected ways. I don't see any other solution, so it will be a quirk of the system.

level 7: Fugitive

Congrats! You found an unintended solution! I thought of the possibility of solving the puzzle like that, but I believed it was impossible. Thanks for proving me wrong. I updated the level (v023b) to make it more straightforward.

frog is around 2 tiles wide and the strong fairy is around 1 tile wide

The toads are 3 tiles long, the fairies are less than 1. I realized through testing that the size of toads is not very intuitive, which means I will have to make levels to better teach the concept.

I can only speak for myself but level 8: Rude could be earlier because, as I hinted at before, feels unusually easy, but that's only my opinion. 

I will do it, looks better than what I was going for.