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(1 edit)

Most important changes since last demoday (DD 52):

    • Added Spanish localization
    • New consumables: food (meat, fruits & vegetables, fish)
    • New status effect Satiation (exp in combat +15%)
    • 2 new traits
    • New containers with food
    • Better drop chances of green loot from chests on first floors
    • Better chest loot for Story difficulty
    • "Subtlety" trait now works only out of combat
    • More convinient quick use of lockpicks and flints (don't have to use it, just interact with a chest/hearth)
    • Added act separation
    • Rogue, Main Skill, 2nd upgrade of 1st tier - in addition to slowdown, allows you to throw a knife while in a combat state
    • The damage of bows and slings for active skills has been significantly increased
    • More prominent shop and stash tabs
    • Difficulty "Story", boss battles, if you lose, a bag of dropped loot appears at the entrance before the battle
    • Ranged weapons can no longer be used without suitable ammunition
    • The available Tower Upgrades are more visible
    • Redrawn low-level light armor (when worn by a character)
    • Bugfix, quick retirements sometimes gave miniscule amount of Fame instead of 0
    • Optimized excessive amounts of shards/decals/stains on walls and floors
    • Some code optimizations
    • Some bugfixes