Most important changes since last demoday (DD 52):
- Added Spanish localization
- New consumables: food (meat, fruits & vegetables, fish)
- New status effect Satiation (exp in combat +15%)
- 2 new traits
- New containers with food
- Better drop chances of green loot from chests on first floors
- Better chest loot for Story difficulty
- "Subtlety" trait now works only out of combat
- More convinient quick use of lockpicks and flints (don't have to use it, just interact with a chest/hearth)
- Added act separation
- Rogue, Main Skill, 2nd upgrade of 1st tier - in addition to slowdown, allows you to throw a knife while in a combat state
- The damage of bows and slings for active skills has been significantly increased
- More prominent shop and stash tabs
- Difficulty "Story", boss battles, if you lose, a bag of dropped loot appears at the entrance before the battle
- Ranged weapons can no longer be used without suitable ammunition
- The available Tower Upgrades are more visible
- Redrawn low-level light armor (when worn by a character)
- Bugfix, quick retirements sometimes gave miniscule amount of Fame instead of 0
- Optimized excessive amounts of shards/decals/stains on walls and floors
- Some code optimizations
- Some bugfixes