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(1 edit) (+1)

Thanks!

There's some info in the included readme if you haven't checked it out already.

To expand on the things in there: the robots patrolling will make a motor sound as they move, and a slower motor sound when they turn.
They always turn 90 degrees clockwise.
If you're in their field of view, they'll stop moving and begin making an ascending alert sound. If you quickly walk away, the sound will begin descending, and they will continue patrolling without being alerted.
If they were alerted, you'll hear two alternating alarm tones play repeatedly as they chase you.

The loot scanner doesn't use directional audio. It's more like a game of hotter and colder, and will beep faster as you approach some loot.
When it transitions to a very rapid beep, you can grab the loot by pressing space.

When you enter a utility or staff room, you'll hear a beeping on one of the walls. Walk up to it and press space to begin cracking the code.

The museum displays with spoken dialogue are just for navigation and landmarking purposes, they aren't interactable in any way.

If you haven't tried the navigation assistance, it should help greatly with finding your way around. Especially if you're being chased by a guard.

Edit: Sorry about the crashing! You can avoid it by closing the menu with the escape key instead of selecting 'resume game'

(+1)

I've finished the game! Indeed, you really have to pay attention to the readme, and the same goes for the mini-game with sound (to understand that it's a grid you're navigating through).

It's a demanding game, but very enjoyable once you've trained yourself to distinguish the sounds. I did, however, occasionally deactivate the blind mode to progress in certain rooms.

A really great, rich experience! It would be really nice to have a "tutorial" room first, to familiarize the player with the sounds and the mini-game!