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(+1)

Hmm, I didn't realize that the gameplay was essentially Desktop Dungeon, a game I was never very good at.  But knowing that should help me get further.  It could use a more clear explanation of systems or something to make enemy levels and stamina usage more obvious.  The characters are fun and the art is great, but that is expected.  I'm curious to see how this develops since I was never that good at desktop dungeons so it would be cool it this could buck the trend of that game becoming just too hard to get further on/getting tedious. 

I want to make the interface a bit nicer in the future to help players quickly see what they are doing without worrying about numbers too much. Unlike Desktop Dungeons there is no recovery for encounters, so the game is less about picking the right one, and more about choosing where to allocate your resources. In the future I want to offer access to the rivals and any associated events in a variety of zones of varying difficulty so that players will be able to set the challenge that they want to face without having to worry about missing out on any of the sexy stuff.

(+1)

Do you have any plans to add "interactions" with the animals?

The could be some animal stuff. The game is coded in a way that allows me to add events to any tile I want. It all depends on how long development goes and what's being requested. What I can say for sure is that familiars will not have sex scenes because I want to add impregnation for companions (there will be others besides Gwynn) leading to new familiars being born. To stay on the safe side of various regulations I don't want to put the familiars into sexual situations.

(+1)

Some animal stuff would be really fun.  Ohh, since familiars could be family, that could cause issues?

It's more that I'm worried about how character age is interpreted for familiars. I also don't think I want to go in the "breeding sim" direction beyond just having a few familiars that you can get through pregnancy, there are many far better scenes that I can add to the game instead. It's a decision that is both potential legal protection for my games and players, and is just a better use of my limited time.

(+1)

Oh yeah, didn't even think about that.   Never been into the breeding sim games myself.