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And so we conclude the adventure of Dangus and his merry band of ruffians.

He flirted with the priestess, he entered the mines and got as far as the gamedev allowed him too, he slayed greenskins and leveled up. 

Companions are nice, their pathfinding seems wonky and their animations freak out when they teleport to you. 

Since you do not actually control the companions one interesting gimmick would be if what type of weaponry you gave them got different upgrades depending on their class. A sorceress with a bow gets fire arrows etc. 

Systems-wise its too early to make any real suggestions, need some more magic and skills first. 

Tonally I think making it a bit cheeky is the correct choice. I would add text banter popups between the companions  that occur while you are in the mines, just small lines popping up as you traverse. I would make the internal relationship of the party humorous and slightly hateful, something like "I cannot believe I have to put up with these idiots" from the sorceress, casual antihumie-sentiments from the dwarf and some snark from my man Dangus. 

The maps, both the minimap, and the regular one, is pretty confusing. Open doors sometimes create issues for the pathfinding of the companions. 

Music is good, the sfx are funny.  

Thanks for playing and the feedback! Always good not to read about crashes or freezes too.

The wonky and janky parts need to be ironed out over time obviously, so for instance the companions freaking out when teleporting to you is mostly their cloaks/cloth physics. Didn't find an elegant way to fix this yet, but maybe its enough to just make them briefly invisible and fade them back in?

The banter you suggested was already in the back of my head too, because i would like to make them very personality based and unique. That also goes for their skills/gimmicks which is also kind of a problem on how to customize them. Dungeon Siege just gave you modular options that let you mold each guy the same way if you wanted, which i want to avoid.  The bow sorceress suggestion could be a first step towards that. 

Hopefully for next DD i can get rid of the bugs, get the FPS up a bit more and get some more content going. Maybe even give the followers some real abilities. Thanks again!

(+1)

There seems to be quite a few particles going around, perhaps add an option to scale them down and it might solve some issues? 

I'll look into that too. Biggest impact until now were all the unnecessary processes i used. Theres also some things i need to tweak with AI behavior, since there seem to be a lot of calls in the profiler.