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Day 3: After a ton of debugging and a few deals with a dark lord, I have finished the core mechanic of my puzzle game: the wacky movement. Basically, when your character moves, the world also stretches around them (approximated by tiles bc I'm not that good). For instance, if you move one tile horizontally, the horizontal rows above and below you move 2 tiles, the next farthest set moves 3 tiles, etc. The same applies to vertical movement.

https://drive.google.com/file/d/1kg_vd-btnOdCmVDpSFZ6eKTYrxHLHwOm/view?usp=shari...

Now, I need to add a way to move between levels, and I probably need a movement counter.