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Why does MG have scope as its alt when the recoil makes the scope basically unusable?

It’s supposed to an okay backup at every range. The plasmagun is better against groups and I’ll be adding a railgun as a dedicated long-range weapon.

Level design could be better. It doesn’t seem like the levels have a single line you could take through them to complete them without having to double back on yourself, or if they do, it’s not very obvious. I’m not saying to make the levels linear, just to not have any dead ends.

I hate linear levels so I design them more like imsim maps. I justify dead-ends if they end in an important pickup like a key.

I like it. I do too, I pretty sure I’m on the right track. Thanks for playing!