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Thanks for playing! I think it feels a lot more stretched out due to being an adaptation of an Onslaught level I made for UT2004 years ago. I’ve compressed it a lot but it did used to have these big, wide avenues for driving vehicles in.

Im not sure if this happened to me last DD, but in the garage in level 1, the two saw-men got stuck behind the truck trying to get to me. Was the only time enemies had their pathing broken though.

The enemies have literally no pathfinding right now, they’re completely oblivious to the terrain. Combined with the remaining bugs in the collision it’s easy to get them stuck if you know what to do.

So, another level and maybe a new weapon/enemy in about two months?

That’s my plan for every demo day now, though this time adding water ate up all the mechanical time.