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A colony sim is incredibly ambitious for a jam, but the basics are all there and it's a solid foundation for it.

The game has some of the more basic needs and resources necessary and what's present is handled well, it's nice to see the little cave house I built grow and fill up with goblins! My only recurrent issue with gameplay were that it could be a little tricky to select trees I wanted to cut as the selection box seemed to have to touch the trunk part of them, and not just the tile they are on, though that's a minor issue. It would be nice to have a stat page for the goblins when clicked on, separate from their longer dex descriptions, but I get that it's probably not a good time investment when there's not enough traits and meters to populate such a menu.

The music is very unique, and very fitting for this kind of game and gives me rimworld vibes, even though their music is definitely different. I love the little action bubble art, it's nice to get a visual on their activities, and the more lewd bubbles were very pretty too.

It's a small game, but any form of colony management and semi-procedural generation pulled off in a single month sounds very impressive to me!