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I recently added some changes, but haven't properly tested them well enough. The saves becoming auto-saves is not intended. And the original, well, this Mongol was somewhat created with a bad design in mind, that being, you had to restart it several times in order to fully explore the world, with the random teleporters being placed everywhere. It's my first game, so I'm not going to let go of it yet, but I agree, it definitely needs a lot of fixing. The other RPG maker game I made has the same glaring issues, I had and still have to fix the exit and make the more readable. Thanks for playing it, horbro. I'll stream your game tomorrow ^^!~

I think just some general markers, some kind of unison visual map element, would improve it a lot, and perhaps something  early to inform you that it is more Yume Nikki than clearcut progression. Went around for about 40 min in total, going in and out of the different houses, exploring south and east, the writing is cool and there a huge amount of great visuals. 

I think letting players more easily access these elements will only do your game good.