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Played through both levels, some short thoughts on it:

  • Needs an invert Y axis mouse option, keyrebinding
  • FoV is a bit low for me, or consider a FoV slider
  • First level starts a bit odd with an enemy right infront of you
  • Guns need more impact effects, blood isn't visible enough I think. Sparks when shooting walls etc. I'd like it if your bullets had tracers too.
  • Scroll wheel should change weapon too
  • Not that fond of the crosshair
  • The shadows on the enemies are a bit too weak and can barely be seen, makes the game look flat. I'd even consider removing the realistic shadows and just use circular shadows below their feet.
  • Regular mook enemies are a bit too bullet spungy. They're also not that interesting to fight; the way they will pathfind single file towards you, maybe put a random chance for them to go into the pain state. It's not really a problem to have a very basic enemy, but it gets a bit dull when they're the majority of enemies you fight and not mixed with many other types of enemies. Could give them some different weapons too to mix it up, wouldn't have to make all new sprites then; like grenades, molotovs, pistols, shotguns, knives, etc.
  • Feels like you can't carry enough bullets for the tommy gun, the shotgun doesn't have this problem at all in comparison.
  • Trying to shoot with an empty tommy gun still plays the shoot sound.
  • Opening the large doors on the first level also teleports you inside for some reason?
  • My flamethrower disappeared after entering the 2nd level
  • I like the enemies spawning in, especially when they come at you with the cars.
  • Furniture in restaurant on 2nd level has no collision
  • Dogs running around with just the front facing sprite looks pretty goofy
  • Flamethrower is nice but I think it should set people on fire too, not just the ground
  • I really didn't like swimming around the sewers when you can't see anything at all, I hugged the floor and walls and fired wildly with the pistol to see anything at all.
  • Having to shoot apart the wood planks infront of the tram was pretty weird, also I don't know if you could shoot them apart with the pistol? Didn't seem like it.
  • Enemies don't like stairs and can be cheesed often:

https://files.catbox.moe/79pxgw.webm

https://files.catbox.moe/wqwpqk.webm

Thanks so much for playing, and for the great list of suggestions. Many will be implemented.