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Good to hear it! Yeah I know, me too. I’ve got about a dozen levels in the pipeline but just never enough time during the week to work on them.

would like to see some sort of stun animation or indicator (instead of !) when you sneak up and melee an enemy.

I already had it on my to-do list to have different barks when they’re sneak-attacked instead of just making their surprise noise. There is already double-damage when an enemy is in shock, but I might give them a stun timer too.

This enemy got stuck: Somehow I got stuck jumping here and died:

Pretty sure these are both the same long-standing problem I’ve had with plane intersections. I’m sick of wrestling with Bullet so I’ve been putting off fixing this while I focus on assets and levels instead.

I hope there will be some doodads and other random stuff in the streets to break up the monotony and give you cover.

That’s the plan, yes. Cars, semis, dumpsters, news-stands, and so on.

There needs to be some clear indication to what happens when you insert the blue keycard in the 2nd level.

I know. Once I do a pass on the interiors the building it’s attached to will lead to the tower in the middle of the canal where the button will overlook one of the bridges directly.

You can’t shoot through here?? Ok….

lol, I should make that a door. It’s meant to be a shortcut later like how there’s two bridges.

Thanks for playing!