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Hey there. Thanks for the feedback. Would you mind elaborating on what you mean by "shallow"? What would you do to add more depth to it? Also, the same question applies tot he art style comment. How would you change it, if you were to make it yourself? Thanks!

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The coins for example don't really play in much to your final score, and if I recall the game doesn't remember them like it remembers the depth you traveled, which is used as your high-score, I would use them to, for example, purchase a gun to start the level with during the next play-through or somehow add to your final score. Weapon drops are governed by RNG  so it wouldn't do much to hurt balancing. as far as the art goes, personally I prefer less solid colors and large shapes, it feels sort of south-park like, that's just my personal opinion. I think it works just fine for this game.  I do enjoy your color pallet though, and overall I think it's a great game!

Thanks for taking the time to answer. This is useful. Taking notes. :D