Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

26AZ: The Enigma of Shadows -Prologue-View game page

#visualnovel
Submitted by Synochrina — 1 day, 18 hours before the deadline
Add to collection

Play game

26AZ: The Enigma of Shadows -Prologue-'s itch.io page

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

OK, I admit I rushed to the end of the prologue a little but here is my feedback:

  • presentation is interesting with point-and-click style “one text color per speaker”. When character sentences are inserted inside “she said”-style narrative sentences, the character sentence is precisely colored, that’s very neat detail
  • the MC is quite interesting at the beginning, where they “say the right thing” in a very rational manner to make other people feel good. So it’s like the philosophy that “being clever leads you to do good anyway” which I like, but at the same time, they do so only to reach their goals, which also makes them sound manipulative and reduces my own empathy with the MC. Later in the story, this feels less and less, though. Which leads to the next point.
  • each narrative section seems quite disconnected from the others. As mentioned, the MC’s style changes but the theme and focus also seems to change. The only link is the mention of the criminal case, and in fact switching to a battle scene is okay (since that’s the jam’s theme too), but the 3rd section where they just play around in the apartment really feels disconnected. Characters show each other emotions we are not sure how they are justified (second character is ready to live and die with MC, just because they did a good talk in the first section?), and while I understand they can relax, second character said in the previous scene she wanted to stay with you tonight to discuss the case - which you don’t do at all, except mentioning the fight (which you covered as a bomb explosion, see below)
  • there is no explanation for hiding the fact that there is a killer and saying there is a bomb. Actually, the reason given is to protect the second character but I don’t see how
  • some typos/broken end of sentences and unexpected pronoun during the fight (killer named “her” before MC identifies them)

Now for the big issue:

  • while the fight scene is really tense at the start (actually surprised me that MC reveals good fighting skills), it quickly becomes long and repetitive, after the choice, all options take a few pages but not many new things happen. The first 2 options repeat the same things a lot, and the 3rd (correct) option too so I thought all were leading to game over, then I realized the 3rd option actually led to something else at some point so the fight could continue and I could win it

Which leads me to the critical question: have you used generative AI for the text, or were you simply trying to give the same length to all three options, which led you to repeat the same ideas multiple times?

Nothing really triggered me in the first section, it really looked original. But the battle scene really made me remember of the redundant paragraphs I would get when prompting NLP text generators. After the battle, text becomes “normal” again and dialogue flows more naturally (except in the apartment the characters discuss things unrelated to the case, but that seems to be an authoring issue). But I still had this doubt still in mind and it caused me to skip through the text much faster than before, as I didn’t know if it was worth paying attention to every word or not.

Paradoxically, I spot some big sentence typo (breaking the last words of the sentence) in the battle scene so it means either it was actually manually written, or you were at least rewording generated sentences yourself, only using them as a template.

On your profile it’s written writing is your main stuff, so I’d be surprised if you used such a tool for this, esp. if you could write the rest so far. If battle scene writing is not your forte, it’s okay to keep it simple, and in fact it would give shorter but more intense scenes. If you use AI at some point, you must state it, and in this case you should also not submit your game to the jam.

Of course, if you actually wrote everything yourself, being told this was done by an AI may be offending, so I would apologise and simply say the part after the choice was too repetitive.

Now for art: unfortunately I have the same question, did you use generative art AI? Because it has several symptoms:

  • across the game, characters have the same features (hair length and color) but their actual face details and styles slightly change on every new illustration
  • in the apartment scene, it becomes obvious as the second character changes expression: she also changes face art style! And moreover, while the composition remains the same, the details of the whole environment around her all change, with the plants’ leaves and couch’s folds changing! This is typical of reprompting a generative art AI with the same words (+ a small difference to change character expression) due to the random seed / exact set of parameters changing each time. There is no reason this would happen with manual art, where only the character expression would change.

In your profile you also say you illustrate in position 3, so maybe it’s not your main thing, but again, it’s okay, we all illustrate at the level we can or team up with illustrators. There is no need to force yourself to work alone but end up resorting to those tools in the end. Again, if you use generative AI, you must state it and not submit to jams where it is forbidden.

I checked your other games and they sounds like neat little games, properly handmade (I can’t tell for the thumbnail illustrations since I can’t detect anything on a single piece of art, but I see nothing weird about the game content anyway). There’s nothing wrong going on gradually from these and improving your work’s quality over time. And jams are here to meet other people and work with different skillsets, so you should take this as an opportunity to learn and work with others. It’s also totally fine if you work alone, I’ve seen very good novel-style VNs made for jams by one-person teams out there. In fact, several of them relied on either public domain photos/illustrations or photos they had taken themselves.

I hope you can continue on the path of game dev and will one day feel like a fully-fledged member of our community.