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Day 6 Update

Today's progress was recorded as a video demo, which you can view here.

The biggest update, besides what's addressed above, was just adding the kicking animation and being able to assign it to a button. I looked into how to make Kii and the slime damage each other but there were so many components to the preset behaviors I found that I didn't know where to start x.x I think I'm making it harder than it actually is because my approach was to make a new type of collision box around Kii's kicking foot to damage the slime, so maybe tomorrow I'll try just defining collisions between the enemy and Kii's left/right side.

Next objectives:

  • Start creating Myy's sprites
  • focus on health/damage system