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A jam submission

Tidy OceanView game page

Made in 48 hours for the Climate Change Game Jam
Submitted by SpyCooper — 4 hours, 15 minutes before the deadline
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Tidy Ocean's itch.io page

Theme
Our entry mainly focuses on the pollution of the ocean. In the game, you pick up trash and drop it off at the dock each day until the player can pick up all the trash in the ocean for one day. The art and music for our game were made by our members over the 48 hour time period we allotted for the game jam. Our audience is everyone as all people can contribute to cleaning up pollution. The intended message we had is that the all people are able to contribute to the clean up of our pollution and to see how pollution is occurring in the world.

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Comments

Jam Judge
  • Both the wave sounds and the nostalgic, NES-style soundtrack lulled me into a sense of quietude and relaxation, very positive vibes from the sound
  • The movement mechanics were really smooth and easy to navigate, and there were so many surprises hidden in the mechanics: the reaction to the big shipping vessels, bouncing off the buoys, being able to go through some obstacles but getting blocked by others, etc.
  • The ship upgrades were like an a-ha! moment and it felt like ACHIEVEMENT UNLOCKED! Great tidbit of design there, and the larger ships being able to take in larger pieces of garbage was a mechanical stroke of genius as well—what at first seemed impossible was actually possible
  • I found the game highly replayable and could imagine expanding it to different levels with different types of trash and obstacles.
  • I appreciate the way the mechanics reinforce the message that clean oceans are good for people and the environment alike

Hi glad I got a chance to play this game. Here are some art related notes!

- Double check your colliders, the art and colliders for a few of the prefabs you've scattered feel a little off. 

- Think about the relative scale of objects in your world. The dock has visible wood grain while the driftwood it sits along side is smaller than the plastic bottles. If its a design decision make sure you are applying similar macro textures and patterns to other objects in the scene. Try to paint your world with a consistent bush and eye. 

-The UI is communicating information clearly but the trash amount might not be enough on its own to signal to a player when they are full, consider adding a sound cue or better yet animation to help reinforce this crucial information to the player

-A little animation goes a long way! Consider allowing the trash to move and float around, or a particle effect to add a little pop to the pickup action. Anyway you can reinforce to the player that they just did something in the game will improve game feel, and legibility in the game so consider using any avenue available. 

- Reconsider why you are making the player back track to the pier when the boat is full. Could there be some risk reward that makes a trip back where you aren't actively cleaning more worthwhile. (risk : the boat is too heavy and starts to sink/ reward: the upgrades can only be purchased on shore. 

Keep up the great work!

A simple yet fun game! I wasn't expecting the boat upgrades, but when it happened I felt a little glee. I was then set on getting all the upgrades!

Possible updates for more stages would have the garbage move around, maybe some of the stuff near the beach wash up on shore if you don't get to it in time.

Otherwise it was fun, and had me playing till the end.

Submitted

Fun little game! I actually managed to finish it within the first day. I  like how  the bigger trash are obstacles at first but  can be collected once you get a bigger boat.  Going into the edge of the map sent me flying a few times, but nothing game breaking, haha.

To make the real world connection even stronger, maybe one cold reference initiatives that   do work in this field or  to causes of ocean pollution and how   we can work as a society to stop it from happening?  

Nice work!