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(+1)

Hey this looks like a sweet game, but I unfortunately didn't get very far as I got stuck in the slime castle area without a weapon? I figured I had to go back but the passage didn't work in reverse :)

Also, the intro is pretty long and un-skippable, at the very least I'd suggest making the dialogues speed up when you press a key like some of the later NPC dialogues do. But just a "skip intro" button would also be good, otherwise it is a bit of a chore to restart the game.

(+1)

Thank you for taking the time to download the game and offer your thoughts! Your comment has made me realize that I need to change the weapon sequence altogether. You are supposed to talk to the weapons merchant a second time, but you're not the the only person who has gotten lost because of it. I am going to get rid of that second conversation altogether and just make it happen the first time, because I really don't want players to get lost at the start of the game. Once you talk to him and get your weapon then the game proceeds smoothly - at that point you can keep progressing through the various stages with minimal interactions.

Definitely noted about the intro sequence - thanks for your thoughts!

(+1)

Ah good to know, I had actually considered that but ran out of time before I had to leave work :P