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(12 edits)

Suggestion: When in "x5", "x10", etc. modes when buying hardware, the text should be updated to say "Generate [x5/10/25/50/100] credit per second". Also, I found out that the gold thing in the effect viewer overlaps with icons of research nodes and in the online store dashes are missing when you hover over HQ store hardware. "World wide" should be "Worldwide" and "mouses" should be "mice" as it's more common though both mouses and mice are correct. In Format, "Keyboard" is misspelt as "Keybarod". The cost in credit of software that upgrade radar dishes is low compared to the ones that upgrade radio towers. An example of that is "Radar dish v1.4.0" being over six times cheaper than "Radio tower v1.4.0".

Thank you for reporting all these typos.

Indeed, "Radar dish v1.4.0" is cheaper than "Radio tower v1.4.0". It seems there is a missing zero.

Regarding your suggestion, I didn't quite understand. Are you suggesting that it will show you how much it will generate on the next purchase? For example, 0.1 on x5, would equal 0.6 in the pop-up card that appears when hovering over a hardware?

Nothing seems to overlap regarding the effect viewer and research node.

I also didn't understand the missing dashes.

I checked all of them before this reply, but I didn't catch what you are trying to refer to.

(2 edits) (+1)

3. Not that. An example in x25 mode: 88 becomes 2200. 

4. When an effect is active, you're in "Format" and you put the icon of a research node just above the gold background in the square (without the entirety of the icon appearing) that appears when a crown coin effect is active, the icon and the gold background in the square overlap.

5. When you buy a fan from the online store, a dash is missing. E.g.: "11°C" instead of "-11°C".

Also, I have told you about a bug where materials are still produced even with an energy overload.

  1. i see, yeah why not!, i will also include how much the hardware will generate on the next purchase :D, for example: CPS: 0.1 >> 0.6
  2. ah, i saw it too!.
  3. actually it is intended!, but i will unify all signs in future updates, so that they follow same context.
  4. Oh, was that what you meant!!, i thought there was some wrong calculations or representation for MPM, will be fixed in next updates

Also, "Data sorting" doesn't increase DPS by 15%. I believe it refers to the base DPS?

the increase is additive, not multiplicative

(3 edits)

Adding 15% to 410 (approximate amount of DPS in bytes before I installed "Data Sorting v1.4.0" software) gives you 471.5. However, I have less than that; it's closer to +7.5%. Also, what is "base CPS"?

all multipliers for specific currency of a specific type of multiplier share same variable, meaning sorting adds +15%, and filtering adds +5%, >> 20%, and so on...

so for example you have currently 410 (with multipliers), current % multi is 100% meaning previous number before applying this multi is 205, adding 15% = 115, so final number should be 440.75 not 471.5. in the end it depends on the actual formula and the order of the multipliers.