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Not every day that you see a game submitted to the jam with a manual! I really enjoy the care and attention to detail you engaged in by going beyond the tropes of Five Night's At Freddy's and creating a complex management horror game. Whilst designed in the same way, this game is definitely a lot more involved with understanding systems and interfacing with the text input and commands to see results. The design of the environment shows examples of character and humour that add an additional element of worldbuilding to the game - I especially found the trashed manual quite funny. I think for constructive feedback, consider how ramping up the implementation of systems and difficulty could help ease players into comfortably using the game's systems. Some quality of life featuers, including direct text input into the screen rather than a text box and a replay button on failure could help keep the flow of the game going. But all in all this is a great achievement for a jam game and I hope you're able to continue developing these ideas - either as a post-jam version or in future projects! 

Thanks for being a part of the Scream TV jam! 

- ryan