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Oh, that was a sneaky one.  First I snickered at your 'Stages', realizing you took it literally... then I cursed our interminably slow locomotion speed...  Took me a little while to figure out the app, but then after her message, figured I was in for Leisure Suit Larry style action!  ("Let's skip the small talk, meet me in the park?" Meow!)

I won't spoil it here, but what a hilarious left turn.  For a moment, I also thought that was where our story ended, (and that might  have been a pretty funny way to go), but again realized we had an option to progress..

Half the time I spent trying to climb the ramps in Stage 3 had me fearful that someone might return.... and that's just terrific.  Way to engage the player in the narrative!  Clever twist on the theme!

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Thank you for playing! Your comment is a joy to read 🙌🏻

This is my very first attempt to make a story-driven game and I am glad that you found it engaging. All my previous projects were purely focused on gameplay mechanics. My goal for the future is to be able to combine the two: a game that provides both an engaging narrative and an original mechanic.