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(1 edit) (+2)

Good demo, although i don't expect a lot for the full game. If the demo took me like 10 or 15 minutes to beat i doubt that the finished game would be more than an hour.

I have some stuff that i liked:

  • The shotgun mechanics are niche and it enhances the tension in combat. It would work wonderfully if it was implemented in a survival horror game (In fact this whole game would work as a survival horror game).
  • The atmosphere and background """music""" is great and enhances the horror aspect even further. I was pan-shitted scared all the way through because i was expecting a jumpscare at any second.
  • The models of all the monsters (Minus the torso-less one because it's just 2 legs) are nice.
  • Overall all the models and textures (while pixelated) are nice and they make for one consistent artstyle.
  • The beginning section is good and the shift to the apartment is drastic (In a good way) and caught me off guard the first time i play it.

Now what i didn't liked:

  • While i don't have any issues with the mechanics regarding the shotgun and i believe that the enemies take juuuuuuuuuuuuuuust the right amount of hits to take down, i think that you get very few shotgun pellets considering the amounts of hits that the enemies take. (Maybe if you increase the amount of shells you get from 3 to 4 or 5 maybe even 6, i would be fine with it). 
  • The baton is almost useless. It works as a melee weapon but the wind up before it hits makes it quite risky to use it. The ideal way that i found to use it, when you are fighting the torso-less enemies for example, is to back off. But the rooms are quite tiny, meaning that you will bump your back against the wall and get hit constantly. You can try to hit him if you circle strafe, but that is also quite hard because you are slow when you walk. I believe that by simply making the wind up slightly faster it would make the weapon slightly better. (You don't even need to buff the damage).
  • The final room. It took me like 4 or 5 times and it's because you have so many things to focus on. The 3 or 4 torso-less enemies, the big sirenhead wanna be who sucks up damage and the big monster without the head guarding the exit which rushes at you when he sees you. It would had been better if it was only the sirenhead wanna be in some sort of boss fight or if you lowered the health of the damm thing to make the room slightly easier.
  • Memes. It doesn't bother me the cat meme at the beginning and the one that appears when you enter the apartment made me chuckle, but i feel that they can be immersion breaking and slightly out of place. To be fair tho, i didn't noticed any other memes after the apartment one and the ridiculous premise doesn't bother me.
  • Too many Half-Life sounds effects. (That doesn't even bother me, i am just worried that Valve will sue you for using them lol).

Overall tho, i enjoyed my time and this demo doesn't overstay his welcome. I wonder how the full game will be...

Edit: I just realized that one of the tags of the game is "Survival Horror"... i feel like an idiot.

(1 edit)

Good lord. My man probably spent more time on this comment than what the game had to offer. I don't know what I did to deserve the precence of the Feedback God, but I appreciate it from the bottom of my heart.

Unfortunately, I hate this game so a full release is very unlikely.


tell that cat i said hi