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Chowderhound

46
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13
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A member registered Jun 30, 2021 · View creator page →

Creator of

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Oneyplays gem

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The shooting is fun but damn bro... this is rough. I had no idea what was happening, fever dream type gameplay.

For example I went into the village at the beginning and started attacking enemies but they didn't attack back because apparently they were friendly NPCs even though they had been shooting at me before I died, they just stood there while I killed them. 

The tooltip to turn on my lamp appeared repeatedly even well after I had turned it on.

Presenting the tattooed decapitated head to some NPCs did not give any response, but others it would tell me to go to the drunken man at the bar.

This is baller and cheap... $2.50 what are you waiting for, it's less than nuggets from McDonalds now

did you mean to leave a screenshot of all your credit card info in the main menu

The zip file "NewBuild2" that's currently up is just the .exe and crash handler so nobody can play the game : (

tell that cat i said hi

I wish the evil pants enemy's attack was a kick that I could sidestep. Reminds me of that one jimmy neutron episode with the jeans that come to life

Baller

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Looks great. What's your technique for making these?

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Played and enjoyed, great sound design, I just wish there were footsteps. Respect for the long development time.

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No it didn't work, just redownloaded the game and tried again too

Not having input issues on any other program so it's really a mystery to me

looks cool but I can't move or shoot, but the menu works :(

i do not have a controller plugged in if that matters

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Thank you

EDIT: Sent you an email : )

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Hey there, this is really great work. Do you have an email or some other contact where I can message you? I tried Twitter but it's giving me an error. Cheers.

Nice work

So true

too easy

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Nice Godot game, I enjoyed spamming foxes and filthspawn in the Full Arsenal mission, good AI, and the history bar at the top is really useful. My only criticism is that those dark gray health bars look like empty health bars, which confused me when I initially saw it.

If you don't mind explaining it, I'm very curious about how you programmed the navigation for the creatures, especially the way some creatures will avoid enemies and stand behind their teammates, while others pursue their opponents aggressively.

Finally, would it be possible to implement a feature for the player to control a single character? I feel that would be fun.

Really great work.

Good prototype, interested to see where it goes. You should put the .exe and .pck into one zip file though

Nice blood effect, also the gun guy enemies don't shoot at you if you stand still

1irst

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Why the re-release? Is anything different than the first version?

1irst

I'm cracked at this 10/10

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This is the video game ever

Thank you

havent even unzipped the game file and it's already a 10/10

I enjoyed it, I used the wrench only :)

I like to fly around the level with bunny hopping

Nice guns btw

The new update is a big improvement, I enjoyed it.

i do enjoy

Plays fluidly and nicely, but why do I vibrate so hard when I stand still or slide?

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11/10

New Update: 12/10

Thanks, I really appreciate the info.

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I took a look at it and I do have a few questions. 

When you say "You should get similar result if you followed other people's code" are you referring to a particular tutorial or guide?

What's $pivot? A spatial on the player's eyes?

Finally, what is mouse_sensitivity *= $"../../".stretch_shrink , why not just a export var int?

Thanks, I'll give it a test soon.

nice hitmarker