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(2 edits) (-2)

So, a friend recommended this game to me, and I decided to give it a try. I know you've all probably got an outpouring of comments, so I'll try to keep this digestible. But I am a windbag at heart, so... uh, yeah.

Summary: I really enjoy the game. It's got a lot of great encounters, the art is expressive and tantalizingly evocative, the situation crafting is great.

1) Biggest criticism: Clicks. So. Many. Clicks.

I haven't worked with the development platform this game uses, so I don't know if it's a platform limitation or not, but if there is any way to reduce the number of clicks menus need in order to use items, equip things, whathaveyou, that would be a major, major improvement.

2) A hotbar for items you use frequently would also be awesome, so you don't have to go digging into your inventory multiple times to consume all those vigor capsules you've been saving up.

3) Other Thoughts: A "Load Game" option instead of needing to retreat to "Game End" menu and then "Resume" would also be nice.

4) As a new player, it'd be useful to have the game explain what corruption is a little more thoroughly, and how it's important. The only thing I recall from the game is a brief comment from the blacksmith.

Loving the development so far, the art, and the story. Hoping to see more of it, and more of the Veteran, Rinnal, and Bosc. Yeah, maybe I have a type. Or types. The Veteran is a DILF who I could never find in the daytime. Maybe I just need to search harder, or maybe there is a reason he mysteriously disappears each day. Hmm.

I am a fan of the bottoming scenes, but I'm glad it seems you have situations presented for both to help cover bases. I am also a fan of how you cleverly designed the combat so that losing armor can actually have a benefit, situationally.

(+1)

Thanks for the feedback and praise, and for playing our game through! Glad you found the scenes and the various characters enjoyable and interesting.

As for your feedback, regarding clicks... you know you can use the keyboard, right? Holding Space or Enter will have things auto-scroll, and is generally a li'l quicker if you haven't been using that. Otherwise, as far as more bespoke shortcut keys and commands and game loading, it's something we can try and look into, but it's mostly limited by the engine itself. It doesn't naturally have these functions, so we'd have to look into ways to code them in. We'll keep it in mind though as a future convenience though, if we can find easy enough ways to code in these extra features.

And as for corruption, yeah, it's kind of obtuse at the moment. It was originally meant to just sort of semi-hidden tracker of the lewd stuff you got up to but its morphed beyond that. We'll likely rework it and its features in future updates and make it a bit clearer.

Anyway, thanks again for the comments and feedback! Hope you'll stick around and enjoy our future updates when they come!