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(+2)

YOOOO AN INDEPTH REVIEWW

my pc is too strong to actually notice the problems with pre instance lmao, i'll figure out if theres any way to fix that

I guess the horizontality is mainly because of the map design, which is incredibly open but has no places to latch onto because of the walls

I actually somehow forgot that I modified wave 4 to test an enemy LOL

as for circling, would you suggest making omni-directional sprinting a default

glad ya enjoyed it man, will start working on it more this coming march, just need a break rn

Don't worry, godot devs forgetting pre-instancing is a common pit fall so you're not alone.

I guess yeah the horizontality would be better if there were like caves more frequently.

Well, sure that's a solution, but the fact is that circling is only effective (actually, the only way to not die) because of the AI being on your ass too much, so Omni-sprinting would be a fix but there'd need to be more for the game to not have circling as an issue.