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Interesting, very art house. I think the story of the game was difficult to follow, but I also think that was the point. I think the sound design in this was spectacular, hearing the dog enter the room and bark behind me was very effective at rising tension, as was the ambient roar that grew in volume.

The voice acting was on point as well, all the actors did stellar.

The mechanics of having to interact the correct way didn't feel particularly engaging, but maybe then that was also intentional? I did like how it played out when I interacted incorrectly or not fast enough.

I agree with Last Minute games that the sections did feel long, but I also feel like it worked to the game's themes, which I think were about feeling confused, lost, uncertain.

Decent game, thanks for your efforts.

Thanks for the kind words, and yes the voice actors all did incredible work! The mechanics were partially intended to imply you have no free will, and  we got a little overly ambitious with everything. There was an intention to randomize and shorten the monologues, but time constraints happened.